Charles wasn't ready for this.
He knew working at a group home for mentally handicapped residents—many of whom have additional diagnoses like Down syndrome, Tourette’s, and paranoid schizophrenia—would be hard. The hours would be long, the pay would be low, the food would suck.
But he had no idea how much he'd like it. Or how much he'd grow up while he worked there.
As magic awakens in Early America, Naysin, a child of the Lepane nation, manifests talents that defile his tribe’s harvest ceremony. His punishment is exile. In the years that follow, Naysin’s spirit fathers keep goading him into misusing his abilities. On the island of Bimshire, he inspires a slave rebellion before abandoning it; near his former home, he marches European settlers to their deaths; and in the forests of Edgeland, he ends a battle by massacring both sides. Such acts cause much of the New World to see him as the Red Wraith, an indigenous monster who delights in butchering white innocents. The infamy is well-earned, but that’s not who he wants to be. And when he encounters a group of fellow magic-users, Naysin realizes how he can set everything right.
Isaura’s son has been kidnapped.
Worse, his kidnappers are taking him to Huancavelica, a Peruvian mercury mine so dangerous it’s known as the “Mine of Death.”
Her only ally is Amadi, a runaway slave haunted by guilt he refuses to explain.
Her only choice is to beat the kidnappers to Huancavelica and lay a trap … assuming she can survive the mine herself.